NO SIGNAL – (Real-Time Prop)
Personal project focused on realistic texturing, surface storytelling, and material fidelity.
The goal was to develop a field radio with strong functional readability and natural wear: corrosion, scratches, accumulated dirt, and handling marks. The main intention was to convey a sense of communication failure and abandonment, reinforcing the object’s story through its materials.
All texturing, micro-details, and lookdev were created entirely in Substance Painter.
The base model used is from the Substance 3D Assets library (Adobe), and all materials, modifications, detailing, and final presentation were created by me.
The scene was assembled using Megascans assets solely for contextualization.
Responsibilities:
– Polycount and UV optimization
– Full texturing and lookdev
– Material adjustments and surface storytelling
– Final rendering and presentation
– Scene composition for visualization
Turntable